Flutter apps. Unity simulations. Firebase backends. Three years leading teams and teaching code at SDU — now studying at DTU for an MSc in Computer Science Engineering.
class FitFormApp extends StatelessWidget {
final rewardSystem = TokenRewardSystem(
healthConnect: HealthConnectAPI(),
antiCheat: FirebaseCloudFunctions(),
);
// Cross-platform · iOS + Android
void syncWorkout(WorkoutSession session) {
rewardSystem.process(session)
.then((tokens) => awardUser(tokens));
}
}
I'm a software engineer that finished Bsc at the University of Southern Denmark in Sønderborg, where I have achieved a high academic standing of 9 GPA and now I am studying in Copenhagen at the Technical University of Denmark.
Since 2023 I've been juggling three roles simultaneously: managing full-cycle app development at VH Software, contributing to a competitive sailing simulator at Play eSailing, and teaching OOP, AOP, and Web Technologies as a student instructor at SDU — appointed for three consecutive years.
I'm comfortable across the stack: Flutter on the client, Firebase on the backend, Unity for simulation, and Next.js/Supabase when the job calls for it. I like problems that sit at the intersection of engineering precision and product thinking.
Managing end-to-end development for two simultaneous client projects. Leading a cross-functional Flutter/Dart team building FitForm — a health rewards app with HealthKit/Health Connect integration and Firebase anti-cheat Cloud Functions. Concurrently leading a Next.js/Supabase C2C marketplace with geo-location filtering, media compression, Stripe, and PostgreSQL architecture.
Appointed for three consecutive years to lead teaching for core Software Engineering modules. Teaching OOP (semesters 1 & 3), Advanced-Oriented Programming (2 & 4), Web Technologies (5), and supervising semester project teams (5 & 6). Conducting code reviews, setting assignments, and mentoring students through full-stack project delivery.
Contributing to a real-time competitive sailing simulator targeting Olympic-tier gameplay. Focus on UI/UX, game map environments, game logic integration, and ensuring low-latency multiplayer fairness using Photon Fusion networking. Bachelor's thesis project.
Technical support internship resolving software and hardware issues for bank employees. Set up new technical equipment, implemented security measures, and communicated solutions clearly to non-technical staff across multiple branches.
Token-based reward system for workout completion, integrated with Apple HealthKit and Google Health Connect. Architected anti-cheat logic in Firebase Cloud Functions, workout scheduling, push notifications, referral system, and Stripe payments. On track for dual-platform launch.
Olympic-tier sailing simulator built with Unity and Photon Fusion. Real-time wind physics simulation using PhysX, centre-of-mass buoyancy, and uniform wind field modelling. Multiplayer networking optimized for <100ms response time. Bachelor's thesis at SDU in collaboration with Play eSailing.
High-performance consumer marketplace with ZIP-radius geo filtering, automated media compression, Stripe payments, Google AdSense, and PostgreSQL anti-cheat schema.
Full-stack IoT dashboard for urinal usage analytics. Microcontroller integration, real-time data display, email notifications, and user authentication with role-based access.
Book recommendation engine using ML to suggest titles based on a user's favourited books. Django backend with a custom-trained recommendation model and user authentication.
Three-year appointment teaching OOP, AOP, and Web Technologies at SDU. Supervising 200+ students annually through semester projects, code reviews, and hands-on programming workshops.
I'm open to full-time roles, freelance projects, and interesting conversations. Based in Nærum (Copenhagen area) from April 2026 — available for on-site, hybrid, or remote work within the Copenhagen region.